AI Insights · Timothy · July 2022
Top 5 Shopping Games on iOS in the Middle East, Q2 2022
Discover the performance trends of the top 5 shopping games on iOS in the Middle East during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 shopping games on the iOS platform in the Middle East demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each of these games fared:
My Mini Mart Published by SUPERSONIC STUDIOS LTD, this game saw a significant rise in weekly revenue, peaking at around $1.4K in early May before stabilizing around the $1K mark towards the end of June. Weekly downloads peaked at approximately 23.7K in the first week of May, following a gradual decline to about 12.4K by the end of the quarter. Active users mirrored this trend, peaking at 45.7K in early May and then settling around 25.1K by the end of June.
My PlayHome Stores PlayHome Software Ltd’s game experienced relatively stable weekly revenue, fluctuating between $158 and $388 throughout the quarter. Downloads were quite low, with a slight peak of 40 in the last week of June. Active users remained consistent, ranging from 82 to 119 across the quarter.
Vlad and Niki Supermarket game Oculist's game showed a consistent revenue pattern, averaging around $200 weekly. Downloads saw a significant spike in mid-June, reaching over 5.3K, while active users peaked at 7.1K during the same period, indicating a strong engagement from new users.
Idle Supermarket Tycoon - Shop This game by Digital Things had modest revenue, peaking at $288 in late April. Downloads remained steady, with the highest number being 410 in early May. Active users showed a slight upward trend, peaking at 925 in late April before stabilizing around 915 by the end of June.
Miga Town: My Store XiHe Digital (GuangZhou) Technology Co., Ltd’s game maintained stable revenue throughout the quarter, hovering around $100-$165. Downloads were consistent, peaking at 2.4K in the last week of June. Active users remained steady, with a slight increase towards the end of the quarter, reaching 12.8K.
The data, sourced from Sensor Tower, provides valuable insights into the performance trends of these top shopping games. For more detailed insights, visit Sensor Tower’s platform.